What's new in Groovy 1.6
https://www.infoq.com/articles/groovy-1-6/
Groovy is a very successful and powerful dynamic language for the Java Virtual Machine that provides seamless integration with Java, and has its roots firmly planted in Java itself for the syntax and APIs and other languages such as Smalltalk, Python or Ruby for its dynamic capabilities.
Groovy is used in many Open Source projects such as Grails, Spring, JBoss Seam and more, as well as integrated in commercial products and Fortune 500 mission-critical applications for its scripting capabilities offering a nice extension mechanism to these applications, or for its ability to let subject matter experts and developers author embedded Domain-Specific Languages to express business concepts in a readable and maintainable fashion.
In this article, Guillaume Laforge, Groovy Project Manager and Head of Groovy Development at SpringSource, will go through an overview of the novelties offered by the newly released Groovy 1.6.
Overview of Groovy 1.6
As we shall see in this article, the main highlights of this Groovy 1.6 release are:
- Greater compile-time and runtime performance improvements
- Multiple assignments
- Optional return in
if
/else
andtry
/catch
blocks - Java 5 annotation definition
- AST transformations and all the provided transformation annotations like
@Singleton
,@Lazy
,@Immutable
,@Delegate
and friends - The Grape module and dependency system and its
@Grab
transformation - Various Swing builder improvements, thanks to the Swing / Griffon team, as well as several Swing console improvements
- The integration of JMX builder
- Various metaprogramming improvements, like the EMC DSL, per-instance metaclasses even for POJOs, and runtime mixins
- JSR-223 scripting engine built-in
- Out-of-the-box OSGi readiness
All those improvements and new features serve one goal: helping developers be more productive and more agile, by:
- Focusing more on the task at hand than on boiler-plate technical code
- Leveraging existing Enterprise APIs rather than reinventing the wheel
- Improving the overal performance and quality of the language
- Enabling developers to customize the language at will to derive their own Domain-Specific Languages
But beyond all these important aspects, Groovy is not just a language, it’s a whole ecosystem.
The improvements in Groovy’s generated bytecode information helps capable tools coverage like Cobertura and its Groovy support, or pave the way for new utilities like CodeNarc for static code analysis for Groovy.
The malleability of the syntax of the language and its metaprogramming capabilities give birth to advanced testing tools such as the Easyb Behavior-Driven-Development project, the GMock mocking library or the Spock testing and specification framework.
Again, Groovy’s flexibility and expressivity and its scripting capabilities open the doors to advanced build scripting or infrastructure systems for your continuous integration practices and project build solutions, such as Gant and Graddle.
At the tooling level, Groovy also progresses, for instance with its groovydoc
Ant task to let you generate proper JavaDoc covering, documenting and interlinking both your Groovy and Java source files for your Groovy/Java mixed projects.
And at the same time, IDE makers improve their support for Groovy, by giving users powerful weapons such as cross-language code refactoring, profound understanding of dynamic language idioms, code completion, and more, to make developers productive when using Groovy in their projects.
Now, armed with this knowledge of the Groovy world, it’s time to dive into the novelties of Groovy 1.6!
Performance improvements
A lot of care has been taken to improve both the compile-time and runtime performance of Groovy, compared to previous releases.
The compiler is 3 to 5 times faster than in previous releases. This improvement has also been backported in the 1.5.x branch, so that both the old maintenance branch and the current stable branch benefit from this work. Thanks to class lookup caches, the bigger the project, the faster the compilation will be.
However, the most noticeable changes will be in the general runtime performance improvements of Groovy. We used several benchmarks from the Great Language Shootout to measure our progress. On those we selected, compared to the old Groovy 1.5.x line, the performance improvements ranged from 150% to 460%. Micro-benchmarks obviously rarely reflect the kind of code you have in your own projects, but the overal performance of your projects should improve significantly.
Multiple assignments
In Groovy 1.6, there is only one syntax addition for being able to define and assign several variables at once:
def (a, b) = [1, 2]
assert a == 1
assert b == 2
A more meaninful example may be methods returning longitute and latitude coordinates. If these coordinates are represented as a list of two elements, you can easily get back to each element as follows:
def geocode(String location) {
// implementation returns [48.824068, 2.531733] for Paris, France
}
def (lat, long) = geocode("Paris, France")
assert lat == 48.824068
assert long == 2.531733
And you can also define the types of the variables in one shot as follows:
def (int i, String s) = [1, 'Groovy']
assert i == 1
assert s == 'Groovy'
For the assignment (with prior definition of the variables), just omit the def
keyword:
def firstname, lastname
(firstname, lastname) = "Guillaume Laforge".tokenize()
assert firstname == "Guillaume"
assert lastname == "Laforge"
If the list on the right-hand side contains more elements than the number of variables on the left-hand side, only the first elements will be assigned in order into the variables. Also, when there are less elements than variables, the extra variables will be assigned null.
So for the case with more variables than list elements, here, c
will be null
:
def elements = [1, 2]
def (a, b, c) = elements
assert a == 1
assert b == 2
assert c == null
Whereas in the case where there are more list elements than variables, we’ll get the following expectations:
def elements = [1, 2, 3, 4]
def (a, b, c) = elements
assert a == 1
assert b == 2
assert c == 3
For the curious minds, supporting multiple assignments also means we can do the standard school swap case in one line:
// given those two variables
def a = 1, b = 2
// swap variables with a list
(a, b) = [b, a]
assert a == 2
assert b == 1
Annotation definition
Actually, when I said that multiple assignments were the sole syntax addition, it’s not entirely true. Groovy supported the syntax for annotation definition even in Groovy 1.5, but we had not implemented the feature completely. Fortunately, this is now fixed, and it wraps up all the Java 5 features supported by Groovy, such as static imports, generics, annotations, and enums, making Groovy the sole alternative dynamic language for the JVM supporting all those Java 5 features, which is critical for a seamless Java integration story, and for the usage in Enterprise frameworks relying on annotations, generics and more, like JPA, EJB3, Spring, TestNG, etc.
Optional return for if
/else
and try
/catch
/finally
blocks
It is now possible for if
/else
and try
/catch
/finally
blocks to return a value when they are the last expression in a method or a closure. No need to explicitly use the return
keyword inside these constructs, as long as they are the latest expression in the block of code.
As an example, the following method will return 1
, although the return
keyword was omitted.
def method() {
if (true) 1 else 0
}
assert method() == 1
For try
/catch
/finally
blocks, the last expression evaluated is the one being returned. If an exception is thrown in the try
block, the last expression in the catch
block is returned instead. Note that finally
blocks don’t return any value.
def method(bool) {
try {
if (bool) throw new Exception("foo")
1
} catch(e) {
2
} finally {
3
}
}
assert method(false) == 1
assert method(true) == 2
AST Transformations
Although at times, it may sound like a good idea to extend the syntax of Groovy to implement new features (like this is the case for instance for multiple assignments), most of the time, we can’t just add a new keyword to the grammar, or create some new syntax construct to represent a new concept. However, with the idea of AST (Abstract Syntax Tree) Transformations, we are able to tackle new and innovative ideas without necessary grammar changes.
When the Groovy compiler compiles Groovy scripts and classes, at some point in the process, the source code will end up being represented in memory in the form of a Concrete Syntax Tree, then transformed into an Abstract Syntax Tree. The purpose of AST Transformations is to let developers hook into the compilation process to be able to modify the AST before it is turned into bytecode that will be run by the JVM.
AST Transformations provides Groovy with improved compile-time metaprogramming capabilities allowing powerful flexibility at the language level, without a runtime performance penalty.
There are two kinds of transformations: global and local transformations.
Global transformations are applied to by the compiler on the code being compiled, wherever the transformation apply. A JAR added to the classpath of the compiler should contain a service locator file at
META-INF/services/org.codehaus.groovy.transform.ASTTransformation
with a line with the name of the transformation class. The transformation class must have a no-args constructor and implement theorg.codehaus.groovy.transform.ASTTransformation
interface. It will be run against every source in the compilation, so be sure to not create transformations which scan all the AST in an expansive and time-consuming manner, to keep the compiler fast.Local transformations are transformations applied locally by annotating code elements you want to transform. For this, we reuse the annotation notation, and those annotations should implement
org.codehaus.groovy.transform.ASTTransformation
. The compiler will discover them and apply the transformation on these code elements.
Groovy 1.6 provides several local transformation annotations, in the Groovy Swing Builder for data binding (@Bindable
and @Vetoable
), in the Grape module system for adding script library dependencies (@Grab
), or as general language features without requiring any syntax change to support them (@Singleton
, @Immutable
, @Delegate
, @Lazy
, @Newify
, @Category
, @Mixin
and @PackageScope
). Let’s have a look at some of these transformations (@Bindable
and @Vetoable
will be covered in the section related to the Swing enhancements, and @Grab
in the section about Grape).
@Singleton
Whether the singleton is pattern or an anti-pattern, there are still some cases where we need to create singletons. We’re used to create a private constructor, a getInstance()
method for a static field or even an initialized public static final
field. So instead of writing code like this in Java:
public class T {
public static final T instance = new T();
private T() {}
}
You just need to annotate your type with the @Singleton
annotation:
@Singleton class T {}
The singleton instance can then simply be accessed with T.instance
(direct public field access).
You can also have the lazy loading approach with an additional annotation parameter:
@Singleton(lazy = true) class T {}
Would become more or less equivalent to this Groovy class:
class T {
private static volatile T instance
private T() {}
static T getInstance () {
if (instance) {
instance
} else {
synchronized(T) {
if (instance) {
instance
} else {
instance = new T ()
}
}
}
}
}
Lazy or not, once again, to access the instance, simply do T.instance
(property access, shorcut for T.getInstance()
).
@Immutable
Immutable objects are ones which don’t change after initial creation. Such objects are frequently desirable because they are simple and can be safely shared even in multi-threading contexts. This makes them great for functional and concurrent scenarios. The rules for creating such objects are well-known:
- No mutators (methods that modify internal state)
- Class must be final
- Fields must be private and final
- Defensive copying of mutable components
equals()
,hashCode()
andtoString()
must be implemented in terms of the fields if you want to compare your objects or use them as keys in e.g. maps
Instead of writing a very long Java or Groovy class mimicking this immutability behavior, Groovy lets you just write an immutable class as follow:
@Immutable final class Coordinates {
Double latitude, longitude
}
def c1 = new Coordinates(latitude: 48.824068, longitude: 2.531733)
def c2 = new Coordinates(48.824068, 2.531733)
assert c1 == c2
All the boiler-plate code is generated at compile-time for you! The example shows that to instantiate such immutable coordinates, you can use one of the two constructors created by the transformation, one taking a map whose keys are the properties to set to the values associated with those keys, and the other taking the values of the properties as parameters. The assert
also shows that equals()
was implemented and allows us to properly compare such immutable objects.
You can have a look at the details of the implementation of this transformation. For the record, the Groovy example above using the @Immutable
transformation is over 50 lines of equivalent Java code.
@Lazy
Another transformation is @Lazy
. Sometimes, you want to handle the initialization of a field of your clas lazily, so that its value is computed only on first use, often because it may be time-consuming or memory-expensive to create. The usual approach is to customize the getter of said field, so that it takes care of the initialization when the getter is called the first time. But in Groovy 1.6, you can now use the @Lazy
annotation for that purpose:
class Person {
@Lazy pets = ['Cat', 'Dog', 'Bird']
}
def p = new Person()
assert !(p.dump().contains('Cat'))
assert p.pets.size() == 3
assert p.dump().contains('Cat')
In the case of complex computation for initializing the field, you may need to call some method for doing the work, instead of a value like our pets list. This is then possible to have the lazy evaluation being done by a closure call, as the following example shows:
class Person {
@Lazy List pets = { /* complex computation here */ }()
}
There is also an option for leveraging Soft references for garbage collection friendliness for expensive data structures that may be contained by such lazy fields:
class Person {
@Lazy(soft = true) List pets = ['Cat', 'Dog', 'Bird']
}
def p = new Person()
assert p.pets.contains('Cat')
The internal field created by the compiler for pets
will actually be a Soft reference, but accessing p.pets
directly will return the value (ie. the list of pets) held by that reference, making the use of the soft reference transparent to the user of that class.
@Delegate
Java doesn’t provide any built-in delegation mechanism, and so far Groovy didn’t either. But with the @Delegate
transformation, a class field or property can be annotated and become an object to which method calls are delegated. In the following example, an Event
class has a date delegate, and the compiler will delegate all of Date
’s methods invoked on the Event
class to the Date
delegate. As shown in the latest assert
, the Event
class has got a before(Date)
method, and all of Date
’s methods.
import java.text.SimpleDateFormat
class Event {
@Delegate Date when
String title, url
}
def df = new SimpleDateFormat("yyyy/MM/dd")
def gr8conf = new Event(title: "GR8 Conference",
url: "[http://www.gr8conf.org](http://www.gr8conf.org/)",
when: df.parse("2009/05/18"))
def javaOne = new Event(title: "JavaOne",
url: "<http://java.sun.com/javaone/>",
when: df.parse("2009/06/02"))
assert gr8conf.before(javaOne.when)
The Groovy compiler adds all of Date
’s methods to the Event
class, and those methods simply delegate the call to the Date
field. If the delegate is not a final class, it is even possible to make the Event
class a subclass of Date
simply by extending Date
, as shown below. No need to implement the delegation ourselves by adding each and every Date
methods to our Event
class, since the compiler is friendly-enough with us to do the job itself.
class Event extends Date {
@Delegate Date when
String title, url
}
In the case you are delegating to an interface, however, you don’t even need to explictely say you implement the interface of the delegate. The @Delegate
transformation will take care of this and implement that interface. So the instances of your class will automatically be instanceof
the delegate’s interface.
import java.util.concurrent.locks.*
class LockableList {
@Delegate private List list = []
@Delegate private Lock lock = new ReentrantLock()
}
def list = new LockableList()
list.lock()
try {
list << 'Groovy'
list << 'Grails'
list << 'Griffon'
} finally {
list.unlock()
}
assert list.size() == 3
assert list instanceof Lock
assert list instanceof List
In this example, our LockableList
is now a composite of a list and a lock and is instanceof
of List
and Lock
. However, if you didn’t intend your class to be implementing these interfaces, you would still be able to do so by specifying a parameter on the annotation:
@Delegate(interfaces = false) private List list = []
@Newify
The @Newify
transformation proposes two new ways of instantiating classes. The first one is providing Ruby like approach to creating instances with a new()
class method:
@Newify rubyLikeNew() {
assert Integer.new(42) == 42
}
rubyLikeNew()
But it is also possible to follow the Python approach with omitting the new
keyword. Imagine the following tree creation:
class Tree {
def elements
Tree(Object... elements) { this.elements = elements **as** List }
}
class Leaf {
def value
Leaf(value) { this.value = value }
}
def buildTree() {
new Tree(new Tree(new Leaf(1), new Leaf(2)), new Leaf(3))
}
buildTree()
The creation of the tree is not very readable because of all those new
keywords spread across the line. The Ruby approach wouldn’t be more readable, since a new()
method call for creating each element is needed. But by using @Newify
, we can improve our tree building slightly to make it easier on the eye:
@Newify([Tree, Leaf]) buildTree() {
Tree(Tree(Leaf(1), Leaf(2)), Leaf(3))
}
You’ll also notice that we just allowed Tree
and Leaf
to be newified. By default, under the scope which is annotated, all instantiations are newified, but you can limit the reach by specifying the classes you’re interested in. Also, note that for our example, perhaps a Groovy builder may have been more appropriate, since its purpose is to indeed create any kind of hierarchical / tree strucutre.
If we take another look at our coordinates example from a few sections earlier, using both @Immutable
and @Newify
can be interesting for creating a path with a concise but type-safe manner:
@Immutable final class Coordinates {
Double latitude, longitude
}
@Immutable final class Path {
Coordinates[] coordinates
}
@Newify([Coordinates, Path])
def build() {
Path(
Coordinates(48.824068, 2.531733),
Coordinates(48.857840, 2.347212),
Coordinates(48.858429, 2.342622)
)
}
assert build().coordinates.size() == 3
A closing remark here: since a Path(Coordinates[] coordinates)
was generated, we can use that constructor in a varargs way in Groovy, just as if it had been defined as Path(Coordinates... coordinates)
.
@Category and @Mixin
If you’ve been using Groovy for a while, you’re certainly familiar with the concept of Categories. It’s a mechanism to extend existing types (even final classes from the JDK or third-party libraries), to add new methods to them. This is also a technique which can be used when writing Domain-Specific Languages. Let’s consider the example below:
final class Distance {
def number
String toString() { "${number}m" }
}
class NumberCategory {
static Distance getMeters(Number self) {
new Distance(number: self)
}
}
use(NumberCategory) {
def dist = 300.meters
assert dist instanceof Distance
assert dist.toString() == "300m"
}
We have a simplistic and fictive Distance
class which may have been provided by a third-party, who had the bad idea of making the class final
so that nobody could ever extend it in any way. But thanks to a Groovy Category, we are able to decorate the Distance
type with additional methods. Here, we’re going to add a getMeters()
method to numbers, by actually decorating the Number
type. By adding a getter to a number, you’re able to reference it using the nice property syntax of Groovy. So instead of writing 300.getMeters()
, you’re able to write 300.meters
.
The downside of this category system and notation is that to add instance methods to other types, you have to create static
methods, and furthermore, there’s a first argument which represents the instance of the type we’re working on. The other arguments are the normal arguments the method will take as parameters. So it may be a bit less intuitive than a normal method definition we would have added to Distance
, should we have had access to its source code for enhancing it. Here comes the @Category
annotation, which transforms a class with instance methods into a Groovy category:
@Category(Number)
class NumberCategory {
Distance getMeters() {
new Distance(number: this)
}
}
No need for declaring the methods static
, and the this
you use here is actually the number on which the category will apply, it’s not the real this
of the category instance should we create one. Then to use the category, you can continue to use the use(Category) {}
construct. What you’ll notice however is that these kind of categories only apply to one single type at a time, unlike classical categories which can be applied to any number of types.
Now, pair @Category
extensions to the @Mixin
transformation, and you can mix in various behavior in a class, with an approach similar to multiple inheritance:
@Category(Vehicle) class FlyingAbility {
def fly() { "I'm the ${name} and I fly!" }
}
@Category(Vehicle) class DivingAbility {
def dive() { "I'm the ${name} and I dive!" }
}
interface Vehicle {
String getName()
}
@Mixin(DivingAbility)
class Submarine implements Vehicle {
String getName() { "Yellow Submarine" }
}
@Mixin(FlyingAbility)
class Plane implements Vehicle {
String getName() { "Concorde" }
}
@Mixin([DivingAbility, FlyingAbility])
class JamesBondVehicle implements Vehicle {
String getName() { "James Bond's vehicle" }
}
assert new Plane().fly() ==
"I'm the Concorde and I fly!"
assert new Submarine().dive() ==
"I'm the Yellow Submarine and I dive!"
assert new JamesBondVehicle().fly() ==
"I'm the James Bond's vehicle and I fly!"
assert new JamesBondVehicle().dive() ==
"I'm the James Bond's vehicle and I dive!"
You don’t inherit from various interfaces and inject the same behavior in each subclass, instead you mixin the categories into your class. Here, our marvelous James Bond vehicle gets the flying and diving capabilities through mixins.
An important point to make here is that unlike @Delegate
which can inject interfaces into the class in which the delegate is declared, @Mixin
just does runtime mixing — as we shall see in the metaprogramming enhancements further down in this article.
@PackageScope
Groovy’s convention for properties is that any field without any visibility modifier is exposed as a property, with a getter and a setter transparently generated for you. For instance, this Person
class exposes a getter getName()
and a setter setName()
for a private name
field:
class Person {
String name
}
Which is equivalent to this Java class:
public class Person {
private String name;
public String getName() { return name; }
public void setName(name) { this.name = name; }
}
That said, this approach has one drawback in that you don’t have the possibility to define a field with package-scope visibility. To be able to expose a field with package-scope visibility, you can now annotate your field with the @PackageScope
annotation.
Grape, the Groovy Adaptable / Advanced Packaging Engine
To continue our overview of the AST transformations, we’ll now learn more about Grape, a mechanism to add and leverage dependencies in your Groovy scripts. Groovy scripts can require certain libraries: by explicitly saying so in your script with the @Grab
transformation or with the Grape.grab()
method call, the runtime will find the needed JARs for you. With Grape, you can easily distribute scripts without their dependencies, and have them downloaded on first use of your script and cached. Under the hood, Grape uses Ivy and Maven repositories containing the libraries you may need in your scripts.
Imagine you want to get the links of all the PDF documents referenced by the Java 5 documentation. You want to parse the HTML page as if it were an XML-compliant document (which it is not) with the Groovy XmlParser
, so you can use the TagSoup SAX-compliant parser which transforms HTML into well-formed valid XML. You don’t even have to mess up with your classpath when running your script, just grab the TagSoup library through Grape:
import org.ccil.cowan.tagsoup.Parser
// find the PDF links in the Java 1.5.0 documentation
@Grab(group='org.ccil.cowan.tagsoup', module='tagsoup', version='0.9.7')
def getHtml() {
def tagsoupParser = new Parser()
def parser = new XmlParser(tagsoupParser)
parser.parse("http://java.sun.com/j2se/1.5.0/download-pdf.html")
}
html.body.'**'.a.@href.grep(~/.*\.pdf/).each{ println it }
For the pleasure of giving another example: let’s use the Jetty servlet container to expose Groovy templates in a few lines of code:
import org.mortbay.jetty.Server
import org.mortbay.jetty.servlet.*
import groovy.servlet.*
@Grab(group = 'org.mortbay.jetty', module = 'jetty-embedded', version = '6.1.0')
def runServer(duration) {
def server = new Server(8080)
def context = new Context(server, "/", Context.SESSIONS);
context.resourceBase = "."
context.addServlet(TemplateServlet, "*.gsp")
server.start()
sleep duration
server.stop()
}
runServer(10000)
Grape will download Jetty and its dependencies on first launch of this script, and cache them. We’re creating a new Jetty Server
on port 8080, then expose Groovy’s TemplateServlet
at the root of the context — Groovy comes with its own powerful template engine mechanism. We start the server and let it run for a certain duration. Each time someone will hit http://localhost:8080/somepage.gsp
, it will display the somepage.gsp
template to the user — those template pages should be situated in the same directory as this server script.
Grape can also be used as a method call instead of as an annotation. You can also install, list, resolve dependencies from the command-line using the grape
command. For more information on Grape, please refer to the documentation.
Swing builder improvements
To wrap up our overview of AST transformations, let’s finish by speaking about two transformations very useful to Swing developers: @Bindable
and @Vetoable
. When creating Swing UIs, you’re often interested in monitoring the changes of value of certain UI elements. For this purpose, the usual approach is to use JavaBeans PropertyChangeListener
s to be notified when the value of a class field changes. You then end up writing this very common boiler-plate code in your Java beans:
import java.beans.PropertyChangeSupport;
import java.beans.PropertyChangeListener;
public class MyBean {
private String prop;
PropertyChangeSupport pcs = new PropertyChangeSupport(this);
public void addPropertyChangeListener(PropertyChangeListener l) {
pcs.add(l);
}
public void removePropertyChangeListener(PropertyChangeListener l) {
pcs.remove(l);
}
public String getProp() {
return prop;
}
public void setProp(String prop) {
pcs.firePropertyChanged("prop", this.prop, this.prop = prop);
}
}
Fortunately, with Groovy and the @Bindable
annotation, this code can be greatly simplified:
class MyBean {
@Bindable String prop
}
Now pair that with Groovy’s Swing builder new bind()
method, define a text field and bind its value to a property of your data model:
textField text: bind(source: myBeanInstance, sourceProperty: 'prop')
Or even:
textField text: bind { myBeanInstance.prop }
The binding also works with simple expressions in the closure, for instance something like this is possible too:
bean location: bind { pos.x + ', ' + pos.y }
You may also be interested in having a look at ObservableMap and ObservableList, for a similar mechanism on maps and lists.
Along with @Bindable
, there’s also a @Vetoable
transformation for when you need to be able to veto some property change. Let’s consider a Trompetist
class, where the performer’s name is not allowed to contain the letter ‘z’:
import java.beans.*
import groovy.beans.Vetoable
class Trumpetist {
@Vetoable String name
}
def me = new Trumpetist()
me.vetoableChange = { PropertyChangeEvent pce ->
if (pce.newValue.contains('z'))
throw new PropertyVetoException("The letter 'z' is not allowed in a name", pce)
}
me.name = "Louis Armstrong"
try {
me.name = "Dizzy Gillespie"
assert false: "You should not be able to set a name with letter 'z' in it."
} catch (PropertyVetoException pve) {
assert true
}
Looking at a more thorough Swing builder example with binding:
import groovy.swing.SwingBuilder
import groovy.beans.Bindable
import static javax.swing.JFrame.EXIT_ON_CLOSE
class TextModel {
@Bindable String text
}
def textModel = new TextModel()
SwingBuilder.build {
frame( title: 'Binding Example (Groovy)', size: [240,100], show: true,
locationRelativeTo: null, defaultCloseOperation: EXIT_ON_CLOSE ) {
gridLayout cols: 1, rows: 2
textField id: 'textField'
bean textModel, text: bind{ textField.text }
label text: bind{ textModel.text }
}
}
Running this script shows up the frame below with a text field and a lable below, and the label’s text is bound on the text field’s content.
SwingBuilder has evolved so nicely in the past year that the Groovy Swing team decided to launch a new project based on it, and on the Grails foundations: project Griffon was born. Griffon proposes to bring the Convention over Configuration paradigm of Grails, as well as all its project structure, plugin system, gant scripting capabilities, etc.
If you are developing Swing rich clients, make sure to have a look at Griffon.
Swing console improvements
Swinging along the topic of UIs, the Swing console has also evolved:
The console can be run as an Applet (
groovy.ui.ConsoleApplet
).Beyond syntax highlighting, the editor also supports code indentation.
Drag’n droping a Groovy script over the text area will open the file.
You can modify the classpath with which the script in the console is being run, by adding a new JAR or a directory to the classpath as shown in the screenshot below.
A couple options have been added to the view menu item: for showing the script being run in the output area, and for visualizing the execution results.
When an exception is thrown in your script, the lines of the stacktrace relative to your script are clickable, for easy navigation to the point where the error occurred.
Also, when your script contains compilation errors, the error messages are clickable too.
Back on the visualization of the results in the script output area, a fun system was added to let you customize how certain results are rendered. When you execute a script returning a map of Jazz musicians, you may see something like this in your console:
What you see here is the usual textual representation of a Map
. But, what if we enabled custom visualization of certain results? The Swing console allows you to do just that. First of all, you have to ensure that the visualization option is ticked: View -> Visualize Script Results
— for the record, all settings of the Groovy Console are stored and remembered thanks to the Preference API. There are a few result visualizations built-in: if the script returns a java.awt.Image
, a javax.swing.Icon
, or a java.awt.Component
with no parent, the object is displayed instead of its toString()
representation. Otherwise, everything else is still just represented as text. Now, create the following Groovy script in ~/.groovy/OutputTransforms.groovy
:
import javax.swing.*
transforms << { result ->
if (result instanceof Map) {
def table = new JTable(
result.collect{ k, v -<
[k, v?.inspect()] **as** Object[]
} **as** Object[][],
['Key', 'Value'] **as** Object[])
table.preferredViewportSize = table.preferredSize
return new JScrollPane(table)
}
}
The Groovy Swing console will execute that script on startup, injecting a transforms
list in the binding of the script, so that you can add your own script results representations. In our case, we transform the Map
into a nice-looking Swing JTable
. And we’re now able to visualize maps in a friendly and attractive fashion, as the screenshot below shows:
The Swing console is obviously not to be confused with a real full-blown IDE, but for daily scripting tasks, the console is a handy tool in your toolbox.
Metaprogramming enhancements
What makes Groovy a dynamic language is its Meta-Object Protocol and its concept of metaclasses which represent the runtime behavior of your classes and instances. In Groovy 1.6, we continue improving this dynamic runtime system, bringing several new capabilities into the mix.
Per instance metaclass even for POJOs
So far, Groovy POGOs (Plain Old Groovy Objects) could have a per-instance metaclass, but POJOs could only have one metaclass for all instances (ie. a per-class metaclass). This is now not the case anymore, as POJOs can have a per-instance metaclass too. Also, setting the metaclass property to null will restore the default metaclass.
ExpandoMetaClass DSL
Initially developed under the Grails umbrella and integrated back into Groovy 1.5, ExpandoMetaClass is a very handy way for changing the runtime behavior of your objects and classes, instead of writing full-blow MetaClass
classes. Each time, we want to add / change several properties or methods of an existing type, there is too much of a repetition of Type.metaClass.xxx
. Take for example this extract of a Unit manipulation DSL dealing with operator overloading:
Number.metaClass.multiply = { Amount amount -> amount.times(delegate) }
Number.metaClass.div = { Amount amount -> amount.inverse().times(delegate) }
Amount.metaClass.div = { Number factor -> delegate.divide(factor) }
Amount.metaClass.div = { Amount factor -> delegate.divide(factor) }
Amount.metaClass.multiply = { Number factor -> delegate.times(factor) }
Amount.metaClass.power = { Number factor -> delegate.pow(factor) }
Amount.metaClass.negative = { -> delegate.opposite() }
The repetition, here, looks obvious. But with the ExpandoMetaClass DSL, we can streamline the code by regrouping the operators per type:
Number.metaClass {
multiply { Amount amount -> amount.times(delegate) }
div { Amount amount -> amount.inverse().times(delegate) }
}
Amount.metaClass {
div << { Number factor -> delegate.divide(factor) }
div << { Amount factor -> delegate.divide(factor) }
multiply { Number factor -> delegate.times(factor) }
power { Number factor -> delegate.pow(factor) }
negative { -> delegate.opposite() }
}
A metaClass()
method takes a closure as single argument, containing the various definitions of the methods and properties, instead of repeating the Type.metaClass
on each line. When there is just one method of a given name, use the pattern methodName { /* closure */ }
, but when there are several, you should use the append operator and follow the patten methodName << { /* closure */ }
. Static methods can also be added through this mechanism, so instead of the classical approach:
// add a fqn() method to Class to get the fully
// qualified name of the class (ie. simply Class#getName)
Class.metaClass.static.fqn = { delegate.name }
assert String.fqn() == "java.lang.String"
You can now do:
Class.metaClass {
'static' {
fqn { delegate.name }
}
}
Note here that you have to quote the static
keyword, to avoid this construct to look like a static initializer. For one off method addition, the classical approach is obviously more concise, but when you have several methods to add, the EMC DSL makes sense.
The usual approach for adding properties to existing classes through ExpandoMetaClass is to add a getter and a setter as methods. For instance, say you want to add a method that counts the number of words in a text file, you could try this:
File.metaClass.getWordCount = {
delegate.text.split(/\w/).size()
}
new File('myFile.txt').wordCount
When there is some logic inside the getter, this is certainly the best approach, but when you just want to have new properties holding simple values, through the ExpandoMetaClass DSL, it is possible to define them. In the following example, a lastAccessed
property is added to a Car
class — each instance will have its property. Whenever a method is called on that car, this property is updated with a newer timestamp.
class Car {
void turnOn() {}
void drive() {}
void turnOff() {}
}
Car.metaClass {
lastAccessed = null
invokeMethod = { String name, args ->
def metaMethod = delegate.metaClass.getMetaMethod(name, args)
if (metaMethod) {
delegate.lastAccessed = new Date()
metaMethod.doMethodInvoke(delegate, args)
} else {
throw new MissingMethodException(name, delegate.class, args)
}
}
}
def car = new Car()
println "Last accessed: ${car.lastAccessed ?: 'Never'}"
car.turnOn()
println "Last accessed: ${car.lastAccessed ?: 'Never'}"
car.drive()
sleep 1000
println "Last accessed: ${car.lastAccessed ?: 'Never'}"
sleep 1000
car.turnOff()
println "Last accessed: ${car.lastAccessed ?: 'Never'}"
In our example, in the DSL, we access that property through the delegate
of the closure, with delegate.lastAccessed = new Date()
. And we intercept any method call thanks to invokeMethod()
, delegating to the original method for the call, and throwing an exception in case the method doesn’t exist. Later on, you can see by executing this script that lastAccessed
is updated as soon as we call a method on our instance.
Runtime mixins
Last metaprogramming feature we’ll cover today: runtime mixins. @Mixin
allowed you to mixin new behavior to classes you owned and were designing. But you could not mixin anything to types you didn’t own. Runtime mixins propose to fill that gap by letting you add a mixin on any type at runtime. If we think again about our example of vehicles with some mixed-in capabilities, if we didn’t own James Bond’s vehicle and give it some diving ability, we could use this mechanism:
// provided by a third-party
interface Vehicle {
String getName()
}
// provided by a third-party
class JamesBondVehicle implements Vehicle {
String getName() { "James Bond's vehicle" }
}
JamesBondVehicle.mixin DivingAbility, FlyingAbility
assert new JamesBondVehicle().fly() ==
"I'm the James Bond's vehicle and I fly!"
assert new JamesBondVehicle().dive() ==
"I'm the James Bond's vehicle and I dive!"
One or more mixins can be passed as argument to the static mixin()
method added by Groovy on Class
.
JSR-223 Groovy Scripting Engine
Before Groovy 1.6, if you wanted to integrate Groovy in your Java projects through JSR-223 / javax.script.*
, you had to download a Groovy script engine implementation from java.net, and put the JAR in your classpath. This additional step wasn’t very developer friendly, requiring some additional work — the JAR wasn’t even provided in the Groovy distribution. Thankfully, 1.6 comes with an implementation of the javax.script.*
APIs.
Below, you’ll find an example evaluating Groovy expressions (the code is in Groovy, but it’s straightforward to convert it back to Java):
import javax.script.*
def manager = new ScriptEngineManager()
def engine = manager.getEngineByName("groovy")
assert engine.evaluate("2 + 3") == 5
Please note that the javax.script.*
APIs are available only on Java 6.
JMX Builder
Originiating as an external Open-Source project hosted on Google Code, JMX Builder has been integrated in Groovy 1.6, to simplify the life of developers needing to interact or expose JMX services. JMX Builder features:
- Domain Specific Language (DSL) for JMX API using Builder pattern
- Simplified JMX API’s programmability
- Declaratively expose Java/Groovy objects as JMX managed MBeans
- Support class-embedded or explicit descriptors
- Inherent support for JMX’s event model
- Seamlessly create JMX event broadcasters
- Attach event listeners as inline closures
- Use Groovy’s dynamic nature to easily react to JMX events notifications
- Provides a flexible registration policy for MBean
- No special interfaces or class path restrictions
- Shields developer from complexity of JMX API
- Exposes attribute, constructors, operations, parameters, and notifications
- Simplifies the creation of connector servers and connector clients
- Support for exporting JMX timers
You can find more information on JMX Builder and its very extensive coverage of the JMX system. Lots of examples will show you how to create a JMX connector server or client, how to easily export POGOs as JMX managed beans, how to listen to JMX events, and much more.
Improved OSGi support
The Groovy jar files are released with correct OSGi metadata, so they can be loaded as a bundle into any OSGi compliant container, such as Eclipse Equinox or Apache Felix. You can find more information on how to use Groovy and OSGi on the Groovy project website. This tutorial will explain how to:
- Load Groovy as an OSGi service
- Write a Groovy OSGi service
- Incude the Groovy JAR within a bundle
- Plublish a service written in Groovy
- Consume a service from Groovy
- Troubleshoot in case you’re encountering any problem along the way
You may also be interested in, for instance, how you can use different versions of Groovy in your application, thanks to OSGi.
Summary
Groovy continues its march towards the goal of simplifying the life of developers, providing various new features and improvements in this new release: AST transformations reducing dramatically the number of lines of code to express certain concerns and patterns and opening the language to developers for further extension, several metaprogramming enhancements to streamline your code and let you write more expressive business rules, and support for common enterprise APIs such as Java 6’s scripting APIs, JMX management system, or OSGi’s programming model. All of this is done obviously without compromising on the seamless integration with Java, and furthermore, with a level of performance way higher than previous releases.
We’ve now reached the end of this article and if you’re not a Groovy user yet, I hope this artcile will give you a better understanding of what Groovy has to offer in your projects, and if you knew and used Groovy already, that you learned about all the new features of the language. The next step for you, dear reader, is to go download Groovy 1.6. And if you wish to dive deeper into Groovy, Grails and Griffon, I also invite you to join us at the GR8 Conference, a conference dedicated to Groovy, Grails and Griffon, taking place in Copenhagen, Denmark, where experts and makers of these technologies will guide you through with practical presentations and hands-on labs.