# Image generation with Imagen and LangChain4j

> Discover how to leverage LangChain4j's new Imagen support to generate and edit stunning images directly within your Java applications.

Author: [Guillaume Laforge](https://glaforge.dev/) | Published: 2024-02-01 | Topics: generative-ai, machine-learning, google-cloud, java, langchain4j | Canonical: https://glaforge.dev/posts/2024/02/01/image-generation-with-imagen-and-langchain4j/


This week [LangChain4j](https://github.com/langchain4j "LangChain4j"), the LLM orchestration framework for Java developers, released version
[0.26.1](https://github.com/langchain4j/langchain4j/releases/tag/0.26.1 "0.26.1"), which contains my first significant contribution to the open source project:
**support for the Imagen image generation model**.

**Imagen** is a text-to-image diffusion model that was [announced](https://imagen.research.google/ "announced") last year.
And it recently upgraded to [Imagen v2](https://deepmind.google/technologies/imagen-2/ "Imagen v2"), with even higher quality graphics generation.
As I was curious to integrate it in some of my generative AI projects, I thought that would be a great first
[contribution](https://github.com/langchain4j/langchain4j/pull/456 "contribution") to LangChain4j.

> [!CAUTION] Caution
> At the time of this writing, image generation is still only for allow-listed accounts.
>
> Furthermore, to run the snippets covered below, you should have an account on Google Cloud Platform,
> created a project, configured a billing account, enabled the Vertex AI API,
> and authenticated with the gcloud SDK and the command:
> `gcloud auth application-default login`.

Now let's dive in how to use Imagen v1 and v2 with LangChain4j in Java!

## Generate your first images

In the following examples, I'm using the following constants, to point at my project details, the endpoint, the region, etc:

```java
private static final String ENDPOINT = "us-central1-aiplatform.googleapis.com:443";
private static final String LOCATION = "us-central1";
private static final String PROJECT = "YOUR_PROJECT_ID";
private static final String PUBLISHER = "google";
```

First, we're going to create an instance of the model:

```java
VertexAiImageModel imagenModel = VertexAiImageModel.builder()
    .endpoint(ENDPOINT)
    .location(LOCATION)
    .project(PROJECT)
    .publisher(PUBLISHER)
    .modelName("imagegeneration@005")
    .maxRetries(2)
    .withPersisting()
    .build();
```

There are 2 models you can use:

- `imagegeneration@005` corresponds to Imagen 2
- `imagegeneration@002` is the previous version (Imagen 1)

In this article, we'll use both models. Why? Because currently Imagen 2 doesn't support image editing, so we'll have to use Imagen 1 for that purpose.

The configuration above uses `withPersisting()` to save the generated images in a temporary folder on your system.
If you don't persist the image files, the content of the image is avaiable as Base 64 encoded bytes in the `Image`s objects returned.
You can also specify `persistTo(somePath)` to specify a particular directory where you want the generated files to be saved.

Let's create our first image:

```java
Response<Image> imageResponse = imagenModel.generate(
    "watercolor of a colorful parrot drinking a cup of coffee");
```

The `Response` object wraps the created `Image`.
You can get the `Image` by calling `imageResponse.getContent()`.
And you can retrieve the URL of the image (if saved locally) with `imageResponse.getContent().url()`.
The Base 64 encoded bytes can be retrieved with `imageResponse.getContent().base64Data()`

Some other tweaks to the model configuration:

- Specify the **language** of the prompt: `language("ja")`
  (if the language is not officially supported, it's usually translated back to English anyway).
- Define a **negative prompt** with things you don't want to see in the picture: `negativePrompt("black feathers")`.
- Use a particular **seed** to always generate the same image with the same seed: `seed(1234L)`.

So if you want to generate a picture of a pizza with a prompt in Japanese, but you don't want to have pepperoni and pineapple,
you could configure your model and generate as follows:

```java
VertexAiImageModel imagenModel = VertexAiImageModel.builder()
        .endpoint(ENDPOINT)
        .location(LOCATION)
        .project(PROJECT)
        .publisher(PUBLISHER)
        .modelName("imagegeneration@005")
        .language("ja")
        .negativePrompt("pepperoni, pineapple")
        .maxRetries(2)
        .withPersisting()
        .build();

Response<Image> imageResponse = imagenModel.generate("ピザ"); // pizza
```

## Image editing with Imagen 1

With Imagen 1, you can [edit](https://cloud.google.com/vertex-ai/docs/generative-ai/image/edit-images?hl=en "edit") existing images:

- **mask-based editing:** you can specify a mask, a black & white image where the white parts are the corresponding parts of the original image that should be edited,
- **mask free editing:** where you just give a prompt and let the model figure out what should be edited on its own or following the prompt.

When generating and editing with Imagen 1, you can also configure the model to use a particular style (with Imagen 2, you just specify it in the prompt) with `sampleImageStyle(VertexAiImageModel.ImageStyle.photograph)`:

- `photograph`
- `digital_art`
- `landscape`
- `sketch`
- `watercolor`
- `cyberpunk`
- `pop_art`

When editing an image, you may wish to decide how strong or not the modification should be, with `.guidanceScale(100)`.
Usually, between 0 and 20 or so, it's lightly edited, between 20 and 100 it's getting more impactful edits, and 100 and above it's the maximum edition level.

Let's say I generated an image of a lush forrest (I'll use that as my original image):

```java
VertexAiImageModel model = VertexAiImageModel.builder()
        .endpoint(ENDPOINT)
        .location(LOCATION)
        .project(PROJECT)
        .publisher(PUBLISHER)
        .modelName("imagegeneration@002")
        .seed(19707L)
        .sampleImageStyle(VertexAiImageModel.ImageStyle.photograph)
        .guidanceScale(100)
        .maxRetries(4)
        .withPersisting()
        .build();

Response<Image> forestResp = model.generate("lush forest");
```

Now I want to edit my forrest to add a small red tree in the bottom of the image.
I'm loading a black and white mask image with a white square at the bottom.
And I pass the original image, the mask image, and the modification prompt, to the new `edit()` method:

```java
URI maskFileUri = getClass().getClassLoader().getResource("mask.png").toURI();

Response<Image> compositeResp = model.edit(
        forestResp.content(),              // original image to edit
        fromPath(Paths.get(maskFileUri)),  // the mask image
        "red trees"                        // the new prompt
);
```

![](/img/gemini/lush-forrest-red-tree.jpg)

Another kind of editing you can do is to upscale an existing image.
As far as I know, it's only supported for Imagen v1 for now, so we'll continue with that model.

In this example, we'll generate an image of 1024x1024 pixels, and we'll scale it to 4096x4096:

```java
VertexAiImageModel imagenModel = VertexAiImageModel.builder()
        .endpoint(ENDPOINT)
        .location(LOCATION)
        .project(PROJECT)
        .publisher(PUBLISHER)
        .modelName("imagegeneration@002")
        .sampleImageSize(1024)
        .withPersisting()
        .persistTo(defaultTempDirPath)
        .maxRetries(3)
        .build();

Response<Image> imageResponse =
        imagenModel.generate("A black bird looking itself in an antique mirror");

VertexAiImageModel imagenModelForUpscaling = VertexAiImageModel.builder()
        .endpoint(ENDPOINT)
        .location(LOCATION)
        .project(PROJECT)
        .publisher(PUBLISHER)
        .modelName("imagegeneration@002")
        .sampleImageSize(4096)
        .withPersisting()
        .persistTo(defaultTempDirPath)
        .maxRetries(3)
        .build();

Response<Image> upscaledImageResponse =
        imagenModelForUpscaling.edit(imageResponse.content(), "");
```

And now you have a much bigger image!

## Conclusion

That's about it for image generation and editing with Imagen in LangChain4j today!
Be sure to use LangChain4j v0.26.1 which contains that new integration.
And I'm looking forward to seeing the pictures you generate with it!
m

